Avatar The Last Airbender RPG
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Avatar The Last Airbender RPG

737 years after the fall of Ozai, and the world is once again on the brink of collapse. Sudden, random rebellions supported by unknown parties have sprung up across all nations. With the next Avatar undiscovered, the world's hope begins to crumble.
 
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Years Since Ozai's Fall
737 Years
Current Year
It is currently the year: 737 AO (After Ozai)

Royalty
Earth King: Hui Peng
Vermilion Emperor: Eldunar Ezofuji-no-Tsukuyomi
King of the North and South: Castiel Leiheng
Queen of Four Winds: May Lin Dao
Light King: John Itaruki
Dark Lord: Saruyoshi Shinjuku

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 The Available Races of the RPG

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PostSubject: The Available Races of the RPG   Sun Dec 15, 2013 11:10 pm

The Races of the Avatar world are many and diverse.  Here is a list of all that are playable and available for use by members.

Human (Six Nations)
Modern humans from the Six Nations are descendant of those in Nippon and the bending-less tribes of the Six Nations before those of Nippon arrived.  During ancient times, the humans in the Six Nations (at that time four) were Spirit Benders.  Eventually, their connection to the spiritual slowly fizzled and Spirit Bending became Energy Bending.

Energy bending slowly started to become Light and Dark Benders, and when the two elements crossed over, their children became the Fire, Air, Water and Earth Benders we see today.  

At some point thousands of years ago, human beings couldn't stop warring, so as punishment the Spirit King, with the grace of the gods and an army of Light, Dark and Energy Benders, removed bending from all humans in the Four Nations.  

The Light, Dark and Energy Benders joined the Spirit King in the Shadow Lands as he disconnected the Spirit World from the Physical World and took the Shadow Lands with him.  They would eventually become the inhabitants of the Spirit World, non-bending spirit animals either working for the Spirit King or lived out in the wilds.  

It was a thousand years later, when Nippon began colonizing the Four Nations area, that bending was reintroduced to the Humans in the Four Nations region and the Four Nations were created over 1700 years from today.  Nowadays all six elements exist together in harmony as the Six Nations: The Vermilion Dragon Empire (Formerly Fire Nation), Earth Kingdom, Light State, Dark State, United Kingdom of the Water Tribes, and the Kingdom of the Four Winds.

Human (Nippon)
Nippon was the land where modern bending hails from, though their styles of bending are much older than the ones those in the Six Nations use today.  Nippon is the only land where all six elements, as well as Energy Bending, exist in harmony.  

Formerly the Empire of Nippon, Nippon is also the land where all human life originated.  When the gods created humans they placed them on Nippon as a test to see how humans evolve, and the Oina tribe was created in Kamui by Kanatta after his sealing of Yomi.  Nippon, though a state of the Vermilion Dragon Empire now, still holds its proud traditions and history close to it.  

A land full of spirits, demons, mystery and legend, Nippon is a place that not even its inhabitants have fully discovered.  

[**NOTE!!** The bending styles of Nippon are based upon these martial arts styles: Air - Shaolin Kung Fu, Water - Wing Chung, Fire - Shotokan Karate, Earth - Tae Kwon Do, Light - Capoeira, Dark - Muay Thai]

Oina
The Oina tribe are the oldest non-divine beings in existence.  In existence for thousands of years, the were created from the tears of Kanatta after the loss of his wife and the sealing of Yomi, prior to his reascension to heaven.  They are tasked with keeping Yomi sealed, and later on, with keeping evil and darkness in Nippon at bay.  

They are keepers of the demon slaying sword Kutone and of the ancient and mysterious Ark of Yamato.  It is said that the current Ezofuji line is descended from the Oina Tribe through Nagi, who was born of an encounter with F'yr, God of Fire and an Oina woman.  

Though the Oina are not benders, they have a strong connection with element spirits (Kami) because of their divine origin, and they use their connection to these spirits to fight evil demons and spirits as part of their mission from the gods.  The Oina also utilize Mirror Shields, Magatama Jade Cords and Demon Slaying Blades to defeat the demons of Nippon, seal them, and return them to the Ark of Yamato.

They are also part man, part beast, and they always wear masks that resemble one of the thirteen Animal Deities of Nippon (the cat, the ox, the wolf, the rat, the phoenix, the tiger, the sheep, the boar, the dragon, the monkey trio, the snake, the rabbit, and the horse).  

While they all wear a different mask (and never reveal their faces to anyone but their own family) they all transform into wolves, but their masks are still affixed to their foreheads.  Older Oina men usually grow long, bushy beards, and they all have long, dark hair.

Sand Bender Tribes
The Sand Bender tribes are matriarchal. There are several tribes, one named for each of the gods of the pantheon, each pray to a single of the patron gods as their own.

The Sand Bender tribes have been fighting for autonomy and freedom for hundreds of years. Recently, they've gone from nomadic tribes to massive, stone cities that rival some of the smaller settlements in the rest of the world.

Sand Benders have prospered through war and inter-tribal trade. Recently they have been battling the Earth Kingdom, raiding caravans and settlements until they get their independence. The Sand Benders are also highly xenophobic and dislike outsiders.

Sand Benders are incredibly strong in terms of their sense of community and nationalism, and never leave their homes, not even to settle in another tribe. Most tribes mistrust each other, and war is common amongst them.

The clans are named: Cae, Ilyd, Cutae, Adeza, Takamagahara, Kaleck, Aelouanath, Tans, Elounli, Laedaela, Sceter, Ryz, and Mar.

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