Avatar The Last Airbender RPG
Welcome to Avatar The Last Airbender RPG! We hope you enjoy your Roleplaying Experience. If you are a User you may log in by clicking the button below, or if you do not have an account you can register by clicking next to Log In.

Avatar The Last Airbender RPG

737 years after the fall of Ozai, and the world is once again on the brink of collapse. Sudden, random rebellions supported by unknown parties have sprung up across all nations. With the next Avatar undiscovered, the world's hope begins to crumble.
 
HomeAvatarMemberlistRegisterLog in
Time converter at worldtimebuddy.com
Latest topics
» around tengu town,
Tue Dec 12, 2017 4:56 pm by Daddy

» run with a general
Tue Dec 05, 2017 10:37 pm by Daddy

» Rising from the Ashes
Sat Dec 02, 2017 12:09 pm by Loolaalee

» Fleeing to Kyoshi Island [Open]
Wed Dec 28, 2016 8:13 pm by River

» Terrae Motus of House Callidum
Mon Oct 10, 2016 3:42 pm by Vermilion Emperor Kouzai

» Wep'keer, City of the Oina (Bailey and Kouzai)
Wed Oct 05, 2016 10:42 am by Vermilion Emperor Kouzai

» Hinata Himawari
Tue Oct 04, 2016 4:05 pm by Vermilion Emperor Kouzai

» Well then
Sun Sep 18, 2016 8:49 pm by Vermilion Emperor Kouzai

» Your Nation Needs You! | Battle of Ba Sing Se | Lord Magmaros | [[MYTHIC]]
Tue Sep 06, 2016 11:44 pm by Bailey The Flamewarden

Staff

-Head Admin-
Vermilion Emperor Kouzai

-Council of Admins-
Bailey the Flamewarden
Niya the Flamewarden
Tenka Musou Wolfie
Massie

-Head Moderator-
Sara the Flamewarden

-Moderators-
Lyssa the Flamewarden
Stephy the Flamewarden

RPG Info

Years Since Ozai's Fall
737 Years
Current Year
It is currently the year: 737 AO (After Ozai)

Royalty
Earth King: Hui Peng
Vermilion Emperor: Eldunar Ezofuji-no-Tsukuyomi
King of the North and South: Castiel Leiheng
Queen of Four Winds: May Lin Dao
Light King: John Itaruki
Dark Lord: Saruyoshi Shinjuku

Affiliates

The Loremaster's Roleplay Family:

Our #1 Affiliates:

Our Facebook Affiliates:
Top posters
Vermilion Emperor Kouzai (4654)
 
LadyKura (1292)
 
Loolaalee (1251)
 
Bailey The Flamewarden (956)
 
Leosan (879)
 
Maki Shadowblade (820)
 
Tsumi Buredo (698)
 
Earth King Lu (687)
 
River (641)
 
Daddy (612)
 

Share | 
 

 Excerpt From A Treatise on the Seven Elements and the People Who Bend Them by Fire Lord Katsuro | From the Records of Imperial Archives

View previous topic View next topic Go down 
AuthorMessage
Vermilion Emperor Kouzai
Loremaster General
Loremaster General
avatar

Posts : 4654
Age : 21
Join date : 2009-03-29
Location : Well I used to have a life, but now I own the RPG, just kidding, but really

HP
Normal Normal:
1000/1000  (1000/1000)

PostSubject: Excerpt From A Treatise on the Seven Elements and the People Who Bend Them by Fire Lord Katsuro | From the Records of Imperial Archives   Mon Aug 08, 2016 2:54 pm

Since the warring Elemental Tribes were brought from the darkness and given the power to bend once more, there have been benders.  Always.  This fact is not disputable.  Bending and the elements that we bend have been part of our lives in the Four, now Seven, Nations of this World.

They have caused wars, division, prejudices, but also--especially in recent years--peace, cooperation, and new understandings.

In my fourty-three years on this Earth, and my nearly two decades as Fire Lord, I have learned much about the many elements of the World, and the people who bend them.  It seems, to me, that people who bend certain elements seem to take on certain aspects of that element, doubly so for dual-element wielders.


On The Seven Elements

Perhaps, first of all, it is prudent to start with an examination of the elements in question, and how they effect one another.

Initially, it was thought that there were only Four Elements.  Earth, Fire, Water, and Air.   Now, modern scholars agree that there are at least Nine.  

However, I believe there are in fact, Seven Elements.  Mind, Spirit and Nature Bending, I believe, are all branched from the same element: Being.  Each sub-section of bending is not it's own element, but a sub-element of the whole.  Each deals with a different aspect of the self; of a person or being.

The other elements remain the same: Fire, Water, Earth, Air, Light and Dark.  We know that Being Bending, or at least it's sub-branch, Spirit, was around before all other bending forms.

Eventually, Spirit Branched into Light and Dark, which later branched into Air and Water, and Fire and Earth respectively.  

Each element, from Being, to Light and Dark, to the Four basic Elements, form the building blocks of all life, and none can exist without the other.  They are in harmony, in balance, and a lack of balance can be devastating to the world.

The Elemental Tree:
 

To bend elements, in most cases Benders utilize their Chi, a physical manifestation of innate, life energy.  Spiritual Energy, when manifested into a living being, becomes Chi, regardless of what element you bend.  The Chi influences the element one wishes to bend, asserting dominance over the natural chi and spiritual energy of the element.

A wise monk, Chiriku, once stated that the elements are innately weak, and easily molded, which is how they are so easily bent by creatures as feeble as humans.  This is demonstrated further by the corruption of the ancient being, Magmaros and his Elemental Dragon companions.

The Three Sub-Elements of Being:
 

Primarily, we have the three way dead-lock.  Nature, Spirit and Mind Bending working together in harmony.  They are like a three part yin and yang, overlapping but never mixing truly.  They are bound but separate.

If one delves deeper, you find Light and Dark.  The eternal forces that are always constant, that exist in everything in this Earth.  In people, in creatures, in night and day.  Light and Darkness are not necessarily Good or Evil, they just are.  They are opposite, but much like the sub-elements of Being, they are bound but separate.  

The Dichotomy of Light and Darkness:
 

Much more like the traditional yin and yang dichotomy.  You cannot have Dark without Light nor Light within Dark.  My father once said: "From Light comes Darkness, and from Darkness comes Light."

Delve deeper still, and you get into the true elements, the building blocks of all life and the original bending elements.  Fire, Water, Earth and Air.  These elements interact in a harmonious circle of balance and equality.  As shown below, every element has a Strong-Weak relationship with two other elements.

The Strong-Weak Relationships:
 


On Elemental Duality and Human Nature

Perhaps, if you have ever met many benders of another element, you tend to notice certain traits that seem to be innate and shared among all benders of that particular element.

One would not be wrong to assume that this is true.  Through scholarly research, and much delving into the Royal Archives of both the Fire Nation and Earth Kingdom, I have come to understand that each element, has a duality about it.  A positive trait, and a negative trait.

As with life itself, the elements are balanced.  Both with good and bad about them.  The same is said about the people that bend the elements.

The elemental traits are as follows:

Fire
Positive Trait: Passion
Negative Trait: Fury
Small Description: Fire Benders are a proud people.  They carry a unique burden of being both creators and destroyers.  Fire can give warmth, and life, but it can also destroy, and kill.  Similarly, Fire Benders are strong and passionate, as lovers, friends, and anything else.  Industrious and outgoing, Fire Benders do not like to be outdone, and as such are incredibly competitive.  Unfortunately, that passion can often go to far, and become fury, and rage.  Uncontrolled and angry, Fire Benders are a danger to all and should not be taken lightly.  A Fire Bender must seek balance between Passion and Fury.

Water
Positive Trait: Tranquility
Negative Trait: Indecisiveness
Small Description: Water Benders can be as tranquil and relaxed as the water and waves they bend.  Water Benders are known to be adaptable, yet hardy, and are famous for their "Go with the flow" attitude.  This tranquil, adaptable nature often means Water Benders can be indecisiveness at best.  Their nature is to adapt to what comes, and prepare for anything, but it does not apply to making decisions, especially tough ones.  It is not easy for a Water Bender to balance Tranquility and responsible decision making without feeling like they are giving up a part of themselves.

Earth
Positive Trait: Stability
Negative Trait: Stubbornness
Small Description: Earth is a hardy element by nature.  It is rarely easy to move a large rock, let alone a mountain.  Earth Benders are oft the same.  Immovable like a mountain, Earth Benders stand against all adversity and nay-Sayers to prove themselves and stand their ground.  Much like Fire Benders, an Earth Bender's stability makes them both a shoulder to learn on and a highly competitive force to be reckoned with.  It is not easy to make an Earth Bender submit or give up once they've put their mind to something.  Yet sometimes this natural hardiness can become stubbornness.  Like the rocks they bend, Earth Benders can be incredibly thick headed, traditional, rigid, and above all, stubborn and impossible.  Earth Benders should strive for balance, and learning to remain resolute and sturdy, but flexible enough that they may be occasionally "bent" like the rocks they throw.

Air
Positive Trait: Cunning
Negative Trait: Madness
Small Description: Air Benders have a natural aversion to open conflict and violence.  This has made them incredibly cunning individuals in and out of a fight.  Air Benders are famous for their cut-and-run maneouvers, and their ability to settle a fight without harming or touching their opponent.  Quick-witted, Air Benders make great jesters, and are naturally funny and fun to be around.  Being one with the wind, and able to fly, either by Bison or Glider, Air Benders have a natural unity with Freedom that is unmatched by any other element.  Unfortunately, whether the highly monastic lifestyle, ridicule from other benders, isolationism, too much freedom, high altitudes, or a little of everything, Air Benders are perhaps more susceptible than most to madness.  A mad Air Bender is incredibly dangerous, as they retain their cunning, but gain a ridiculous unpredictability while losing their natural respect for non-violence, white makes fighting them a series of unpleasant and often very painful surprises.

Light
Positive Trait: Compassion
Negative Trait: Gullibility
Small Description: Light Benders are perhaps the only other element that can heal other than Water Bender.  A balanced element, Light Benders can not only heal, but create solar-based lasers and defensive solar flares to harm or blind their opponent respectively.  Most Light Benders are, by nature, innately kind and caring individuals, with incredibly high levels of compassion and emotional intelligence.  The problem with being as kind and innocent as they are, is that they can be, and usually are, very gullible.  An unfortunate side-effect because of how kind they are, it is something most Light Benders aren't aware of, and don't always learn from.  As a Light Bender, it is best to be a tad skeptical of things and people, and be wary of your innate nature.

Dark
Positive Trait: Efficiency
Negative Trait: Ruthlessness
Small Description: Dark Benders are known for being able to utilize the shadows and darkness and shape them into different solid forms.  Usually weapons or shields.  Because of this, Dark Bending takes an unusual amount of effort, concentration, and Chi.  Because of this, Dark Benders innately crave a natural efficiency in not only bending, but all things.  A Dark Bender's drive for efficiency can make them appear cold and calculating, and while they can be, they are not without humanity.  Above all, Dark Bender's despite wasted effort, or too much effort.  They are reserved, and rarely play all of their cards unless it is a matter of life or death.  If this means living to fight another day, then so be it.  This cunning efficiency, unfortunately, can make Dark Benders ruthless.  Everything and everyone becomes a means to an end, and the world, and life, become one big game of shogi or chess, where everyone is a player or a pawn.  A Dark Bender must make sure to maintain his humanity and compassion.  Dark Benders are encouraged to not be so solitary, as is their nature, and make friends, or fall in love.  Caring for others will prevent a Dark Bender from seeing everyone as a stepping stone.

Spirit
Positive Trait: Bravery
Negative Trait: Naivete
Small Description: Spirit Benders, while rare, and incredibly brave people.  Exceptionally so.  Their mind is usually on balance, and everyone involved in a situation.  They will always fight for justice and what is right, for Spirits and for Humans.  One only has to look at the Dawn Crusade and its Paladins to see this is true.  Nature Benders and Mind Benders usually fall under this classification as well.  Despite their unmatched bravery, or perhaps because of it, most Spirit Benders do not know fear, and thus have poor judgement when it comes to leaping into dangerous situations.  Without a natural sense of fear or danger, Spirit Benders will leap into a fight without any care for themselves or self preservation.  While they make great shields, and will defend those they love to the death--in fact almost always to the death--Spirit Bender should strive to understand that if they die, they will not be able to achieve their sole desire--balance, peace and the love of fighting to defend both.

_________________


Me when I'm mad


Me when I'm really mad


Me when I'm in a good mood


How I learned to cook:


(This one's even funnier with captions)
Back to top Go down
http://avatar-rpg-revised.forumotion.net
 
Excerpt From A Treatise on the Seven Elements and the People Who Bend Them by Fire Lord Katsuro | From the Records of Imperial Archives
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Crystal River Academy of the Elements
» Restricted and Learning Elements.
» The Four Elements Poem.
» Avatar: War of the 4 Kingdoms (Always Open)
» Earth Kingdom :: Ba Sing Se - Lower Ring • Rubies & Diamonds

Permissions in this forum:You cannot reply to topics in this forum
Avatar The Last Airbender RPG :: Announcements :: Information About the RP World-
Jump to: